Move your ships into the desired position and then press F11. Custom - Shortcut Key: F11 You can use this to create your own formation. Ranging from puny Scouts to the mammoth Heavy Cruiser, you can control a variety of spacecraft as you aid an alien race on their journey to locate their true homeworld somewhere in the vast depths of space. All information in this guide is based on version 1.05 of Homeworld. VERSION 1.0 - AUGFirst version of the FAQ. VERSION 1.1 - AUGAdded the "Formations" and "Tactics" sections. VERSION 1.15 - AUGAdded a little more information to the "Units" section. VERSION 1.2 - JANUMade some minor changes. VERSION 1.25 - OCTOUpdated contact information and made a few other changes. time.īut hey, let's keep arguing that Remastered formations are in fact not broken at all and 'work' just the way they are. Selecting just one class of ships and the mothership and any formation, will consistently place that type of ships into the exact place where they would be if the entire military parade had been formed. In HW1C, selecting all ships including the mothership and any formation at all, will always create the military parade in the exact same form every time, with a slight exception for captured frigates that make a group separate from the native counterparts (but then always consistently pick that same place). The Remastered AI logic not only gives very unpredictable results, it's also inconsistent from one attempt to the next. In both HW1R and HW2R, making a subselection of all one type of ships and the mothership, then selecting a formation, each ended up with an unpredictable end result that never was anything like the military parade stance (assuming military parade is the formation they always exit hyperspace with). Small groups of random strikecraft then parked beside whichever capital they most fancied, with a slightly bigger group of completely assorted crafts making something akin a wall in front of the shipyard. Capitals moved to basically wherever they felt like, including 4 carriers each moving into a completely different spot with no obvious relation to each other. In HW2R, the ships moved much more directly and purposefully, but the end result was unlike any formation I could describe. I watched it for 5 minutes before giving up on it. dance of sorts, that never stopped, and created a slowly stretching diagonal. In HW1R, I ended up with what I can only describe as a space ballet: there was no discernible formation of any kind other than that all ships sort of moved into one general area to the far starboard side of the mothership, then started a spiral. What ships were still in relatively orderly positions I gave a couple of move orders to mix things up, and waited until all came to a halt. In both cases I started from a situation where I had no more enemies attacking and remaining enemies way out of range. So I just fired up both HW1R and HW2R to test this.
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